Slam Dunk Vol. 27
Reviews may contain information that could be considered 'spoilers'. Readers should proceed at their own risk. Publisher
Viz http://www.shonenjump.com
Credits Writer: Takehiko Inoue
Artist: Takehiko Inoue
Distributor:
Translator: Joe Yamazaki
ISBN: 9781421533346 Grade: 6 Shohoku is losing to Sannoh, and just can't seem to turn it around! Can they keep their rivals from creating a 20-point gap?
This was an exhausting volume to read, between the fact that it took place almost entirely at the game (which still isn't over at the end of the volume), with only a tiny flashback, and everyone being really disheartened and frustrated. It suits the story, but it's not exactly a fun read. Also, even though one of my fave guys, Kogure, gets off the bench for a bit, he doesn't really get to do anything. There's a little more with Mitsui (including talk of his tiredness, which I enjoy as a hurt-comfort addict), and even more with Rukawa, but the bulk of the volume focuses in Miyagi, then Akagi, then Sakuragi , so if you're more of a fan of any of them, you might enjoy the volume more. I don't hate any of them, mind, and it makes sense that they get the spotlight sometimes; I just prefer the others. Also, since the volume was so very game-centric, there was a lot of material I didn't fully grasp. Hopefully the next volume won't be nearly all about the game as well. It didn't help that the flow was choppy, so sometimes it was hard to tell what happened between one panel and the next. On the other hand, the figures were largely really well drawn (even if some of the faces aren’t exactly pleasant to look at -- variety is good).
Written: May 5, 2013 Published: May 6, 2013 
Tart: Wolfen Moonsget
Manga: Slam Dunk Vol. 27 Series: Slam Dunk May 2013: All | Manga
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